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In the Replay screen, right-click on the replay and select “Recover Game” in the context menu to take you to a lobby. To recover the game from a spot before the issue, you’ll need the original players and a replay from the original game. With Heart of the Swarm, we’ve added the ability to recover from such events and resume a game from any point using the replay. To quote our good friend Nick ‘Tasteless’ Plott, “Technology is the vehicle of eSports.” Sometimes things go wrong-hardware fails, or network connections drop, or facilities have issues-and that’s not fun for players or viewers. We love eSports tournaments, and we know just how quickly difficulties can arise at any time when you’re trying to do something as complicated as broadcast a live match to viewers on-site and watching streams around the world. Neither you nor I play anything like Jaedong does, and let’s face it-Flash’s APM is, like, 10x mine. *This scenario intended for example purposes only. Remember that game between Flash and Jaedong? If you and I have the replay, we could find out what might have happened if Flash’s Siege Tanks were able to avoid being abducted by Jaedong’s Vipers!* This feature offers you the ability to play out scenarios that you previously could only wish for. You might be playing with a teacher who can now take you back to play through the same section of a game repeatedly, improving on your results with practice. You might be playing against a friend and challenge one another to go back to a turning point in the game and play it again. There are many possibilities for the Take Command function. You and your friends can pick a timestamp, choose which of the original players you’re each going to take over for, and play the game as you like. We’ve added the ability to jump right into any spot in a replay and take over the gameplay from that point. Now that you can watch a replay with friends, we’re taking it a step further and making replays even more powerful. A new “Watch Replay” button on the score screen will take you right into the replay for the game you just completed, and if you’re in a party, it will create a replay lobby so that you and your party can review the replay together. We’re also making it easier to get right into the replay of the game you just completed. The host can also control the replay playback speed. The host can click back to any point in the replay, and all viewers will jump back to that spot and continue watching together. Whoever hosted the replay lobby also gets the ability to control the timeline. Each viewer can adjust his or her own UI, such as the leader panel, the tug-of-war panels, or the player vision controls. You can chat with the other viewers, and you can individually control the Observer UI. Starting the replay puts all of the players in the lobby in-sync, as though you’re watching a live game. If you’re already in a party when you press the button, your party will join the replay lobby with you, as it would join a Custom Game lobby. This will produce a lobby that you can invite other players to join. To do so, you’ll select a replay and then click the new “Watch with Others” button. In Heart of the Swarm, you’ll be able to watch replays with others. In StarCraft II: Wings of Liberty, replays served the purpose of reviewing a game by your lonesome.
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In Heart of the Swarm, we’re introducing three new replay features. They’re so useful that we continue to expand and improve them as much as possible. Whether you play from home or on a stage in front of thousands of people, StarCraft II replays are a powerful tool for improving your game.